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The ImpulsiveBurn object is used to provide an instantaneous velocity change to a Spacecraft. Either the Maneuver command or the WhileManeuvering command is used to apply the Impulsive Burn to a Spacecraft. An ImpulsiveBurn object does not require any additional hardware to be added to a Spacecraft.
The properties of the ImpulsiveBurn, Spacecraft, and any attached Tanks are used to calculate mass depletion due to the maneuver using the rocket equation, based on the user-specified Specific Impulse (Isp). Mass will be depleted from the Spacecraft total mass. For Spacecraft with attached thrusters, the depleted mass is split between all tanks that are attached to the active thrusters (based on ratios of mass flow). If no thrusters are attached, the VehicleDryMass property is updated based on the amount of depleted mass. For more information, see the scale factors section of the Thrusters guide.
The direction of the maneuver can be specified in any of the following attitude reference frames.
In the above descriptions, the orbit normal is aligned with the angular momentum vector, the negative orbit normal is aligned with the negative angular momentum vector, and Nadir points to the center of the Earth. The X-components of the VNB and LVLH coordinate systems, velocity and co-velocity, differ by a rotation about the flight path angle.
Maneuver a Spacecraft
This mission plan provides an example of implementation of an impulsive burn. The burn is in the Velocity direction of the initially circular orbit. The Maneuver Command can also generate a maneuver report. This report includes the pre- and post-maneuver states of the Spacecraft as well as burn durations, vector deltas, and Tank and Thruster data if applicable. When the Maneuver command is used within a targeting loop, the report will only be generated if the targeting loop converges to a solution. Only the report for the solution will be generated. All executions of the loop for perturbation of the inputs and all nominal executions of the loop before convergence will not generate a report.
Spacecraft Orbit with Impulsive Burn
Target a Maneuver
A common way to use the ImpulsiveBurn object is to vary the components and/or magnitude of the burn in a Targeting loop to achieve a change in orbital geometry. The following example configures targets the magnitude of an ImpulsiveBurn along the X-axis of the Velocity-Normal-Binormal frame. It varies the magnitude of the Velocity-component of the DV vector to achieve an eccentricity of 0.8.