Vehicle Object

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Description

The Vehicle object is a base type that provides epoch, position, velocity, orientation, propagator, and visualization properties to the objects that derive from it, as well as methods for computing various geometry, and the ability to add Sensors.

 

Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.

 

Inheritance Hierarchy: ObjectàVehicle

Derived Types: GroundVehicle, Spacecraft

 

Available In Editions:

Engineer

Mission

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

 

Properties
Methods