Vehicle.FixedVectorToObject Method

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Description

Returns an Array containing the components of the vector originating at the location of the prefix object and terminating at the location of the argument object, in the body fixed coordinate frame of the prefix object.

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.

 

Overload List

Signatures

Return Value

Description

Vehicle.FixedVectorToObject(CelestialObject targetCelestialObject)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetCelestialObject, in the body fixed coordinate frame of the calling Vehicle.

Vehicle.FixedVectorToObject(CelestialSystem targetCelestialSystem)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetCelestialSystem, in the body fixed coordinate frame of the calling Vehicle.

Vehicle.FixedVectorToObject(CoordinateSystem targetCoordinateSystem)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetCoordinateSystem, in the body fixed coordinate frame of the calling Vehicle.

Vehicle.FixedVectorToObject(GroundStation targetGroundStation)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetGroundStation, in the body fixed coordinate frame of the calling Vehicle.

Vehicle.FixedVectorToObject(ProximityZone targetProximityZone)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetProximityZone, in the body fixed coordinate frame of the calling Vehicle.

Vehicle.FixedVectorToObject(RotatingLibrationPoint targetRotatingLibrationPoint)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetRotatingLibrationPoint, in the body fixed coordinate frame of the calling Vehicle.

Vehicle.FixedVectorToObject(Sensor targetSensor)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetSensor, in the body fixed coordinate frame of the calling Vehicle.

Vehicle.FixedVectorToObject(Vehicle targetVehicle)

Array

Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetVehicle, in the body fixed coordinate frame of the calling Vehicle.

 

 

See also

Vehicle Object