Vehicle.TailLength Property

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Description

The number of historical position points to save and draw in visualizations generated using the View command. A new point will be added each time the View command is called. If you use a ViewWindow object, the tail length set there will override this tail length.

 

In millisecond timing precision mode only, the deprecated "as Global" syntax can be used to update the View when any Vehicle is Stepped or Maneuvered.

 

Use caution in setting tail lengths longer than 10,000 - 30,000 points. Tail lengths exceeding this range can cause memory problems due to the large amount of relative position data that must be maintained. The maximum tail length that can be used safely depends on the amount of memory in the system and the number of objects managed by the Mission View.

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.

 

Attributes

Type:

integer

Access:

read/write

Default Value:

100

Valid Range:

0 ≤ Vehicle.TailLength ≤ 281474976710656

 

Syntax

myVariable1 = myVehicle1.TailLength;

 

myVehicle1.TailLength = myVariable1;

 

See also

Vehicle Object