Description
The GlobeOptions object lets you control the display of any CelestialObject, including the rendering of its surface textures, planetary atmosphere, coastlines, political boundaries, and custom user-specified lines or location markers. You can access the globe options for a CelestialObject through the CelestialObject.Globe property. You can assign GlobeOptions objects using the = operator. See the Globe Layers page for more information.
Inheritance Hierarchy: ObjectàGlobeOptions
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Name
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Description
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AtmosphereLayer
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The atmosphere layer lets you control the cloud texture and the rendering of atmosphere effects.
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BoundaryLayers
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Boundary layers are used to render coastlines and coastline offsets in FreeFlyer.
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DeclaredName
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The name of the object as declared.
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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LineLayers
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Line layers can be used to render political boundaries such as state and country borders. They can also be used to render any user-specified latitude/longitude datasets on the surface of any CelestialObject.
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LocationLayers
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Location layers can be used to render location markers and names, such as for cities.
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NumberOfBoundaryLayers
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The number of boundary layers. Boundary layers are used to render coastlines and coastline offsets in FreeFlyer.
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NumberOfLineLayers
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The number of line layers. Line layers can be used to render political boundaries such as state and country borders. They can also be used to render any user-specified latitude/longitude datasets on the surface of any CelestialObject.
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NumberOfLocationLayers
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The number of location layers. Location layers can be used to render location markers and names, such as for cities.
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ObjectId
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The unique identifier for the object.
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ObjectType
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The type of the object.
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Quality
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Controls the quality of the Globe rendering. Increasing the render quality from low to high will improve the visual quality of the globe rendering, at the expense of performance. A render quality of at least 4 must be used to render atmospheric scattering effects.
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SurfaceLayer
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The surface layer lets you control the day and night textures as well as the specular reflections and bump texture.
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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See also
Globe Layers Guide
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