Name
|
Description
|
Attributes
|
AtmosphereLayer
|
The atmosphere layer lets you control the cloud texture and the rendering of atmosphere effects.
|
Type: GlobeAtmosphereLayer
Access: Read-Only
|
BoundaryLayers
|
Boundary layers are used to render coastlines and coastline offsets in FreeFlyer.
|
Type: Array of GlobeBoundaryLayer
Access: Read-Only
|
DeclaredName
|
The name of the object as declared.
|
Type: String
Access: Read-Only
|
DisplayName
|
The name displayed for this object in output windows such as views, plots, and reports.
|
Type: String
Access: Read/Write
|
LineLayers
|
Line layers can be used to render political boundaries such as state and country borders. They can also be used to render any user-specified latitude/longitude datasets on the surface of any CelestialObject.
|
Type: Array of GlobeLineLayer
Access: Read-Only
|
LocationLayers
|
Location layers can be used to render location markers and names, such as for cities.
|
Type: Array of GlobeLocationLayer
Access: Read-Only
|
NumberOfBoundaryLayers
|
The number of boundary layers. Boundary layers are used to render coastlines and coastline offsets in FreeFlyer.
|
Type: Variable
Access: Read/Write
|
NumberOfLineLayers
|
The number of line layers. Line layers can be used to render political boundaries such as state and country borders. They can also be used to render any user-specified latitude/longitude datasets on the surface of any CelestialObject.
|
Type: Variable
Access: Read/Write
|
NumberOfLocationLayers
|
The number of location layers. Location layers can be used to render location markers and names, such as for cities.
|
Type: Variable
Access: Read/Write
|
ObjectId
|
The unique identifier for the object.
|
Type: Variable
Access: Read-Only
|
ObjectType
|
The type of the object.
|
Type: String
Access: Read-Only
|
Quality
|
Controls the quality of the Globe rendering. Increasing the render quality from low to high will improve the visual quality of the globe rendering, at the expense of performance. A render quality of at least 4 must be used to render atmospheric scattering effects.
|
Type: Variable
Access: Read/Write
|
SurfaceLayer
|
The surface layer lets you control the day and night textures as well as the specular reflections and bump texture.
|
Type: GlobeSurfaceLayer
Access: Read-Only
|