GlobeBoundaryLayer Object

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The GlobeBoundaryLayer object holds information about how boundary layers like coastlines are rendered on a CelestialObject's globe. This object is not creatable in script, but an array of GlobeBoundaryLayers is always created as a child object of the GlobeOptions object as seen in the example below:


Earth.Globe.BoundaryLayers[0].FillInterior = 1;


See the Globe Layers page for more information.


Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.


Inheritance Hierarchy: Object->GlobeBoundaryLayer


Available In Editions:




Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.







See also

Globe Layers Guide