Description
The GlobeAtmosphereLayer object holds information about how the atmosphere is rendered on a CelestialObject's globe. This object is not creatable in script, but is always created as a child object of the GlobeOptions object as seen in the example below:
Earth.Globe.AtmosphereLayer.UseCloudMap = 1;
See the Globe Layers page for more information.
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->GlobeAtmosphereLayer
Parent Object: GlobeOptions
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Name
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Description
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Attributes
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AtmosphereModel
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Determines how the CelestialObject atmosphere will be rendered. Currently only supported for Earth.
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Type: Variable
Access: Read/Write
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CloudMapImageFilename
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The image used to render clouds on the CelestialObject in a ViewWindow.
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Type: String
Access: Read/Write
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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UseCloudMap
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Determines whether the cloud map will be used.
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Type: Variable
Access: Read/Write
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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See also
Globe Layers Guide
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