Description
Adds an element to the active shape of the GraphicsOverlay.
Timing Precision Mode
This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.
Click here to see the documentation for this object in nanosecond timing precision mode.
Overload List
Signatures
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Return Value
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Description
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GraphicsOverlay.AddOverlayElement(Variable x, Variable y, Variable z)
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None
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Adds a geometric element to the active shape of the GraphicsOverlay using the DefaultColor.
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GraphicsOverlay.AddOverlayElement(String mode, Variable e1, Variable e2, Variable e3)
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None
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Adds a geometric element to the active shape of the GraphicsOverlay using the DefaultColor and the element type specified by 'mode'.
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GraphicsOverlay.AddOverlayElement(Variable x, Variable y, Variable z, String annotationValue)
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None
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Adds an annotation element to the active shape of the GraphicsOverlay using the DefaultColor. When used, this overload will set the type of the active shape to be Annotations.
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GraphicsOverlay.AddOverlayElement(Variable x, Variable y, Variable z, Variable overlayColor)
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None
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Adds a geometric element to the active shape of the GraphicsOverlay.
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GraphicsOverlay.AddOverlayElement(String mode, Variable e1, Variable e2, Variable e3, String annotationValue)
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None
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Adds an annotation element to the active shape of the GraphicsOverlay using the DefaultColor and the element type specified by 'mode'. When used, this overload will set the type of the active shape to be Annotations.
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GraphicsOverlay.AddOverlayElement(String mode, Variable e1, Variable e2, Variable e3, Variable overlayColor)
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None
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Adds a geometric element to the active shape of the GraphicsOverlay using the element type specified by 'mode'.
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GraphicsOverlay.AddOverlayElement(Variable x, Variable y, Variable z, String annotationValue, Variable overlayColor)
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None
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Adds an annotation element to the active shape of the GraphicsOverlay. When used, this overload will set the type of the active shape to be Annotations.
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GraphicsOverlay.AddOverlayElement(String mode, Variable e1, Variable e2, Variable e3, String annotationValue, Variable overlayColor)
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None
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Adds an annotation element to the active shape of the GraphicsOverlay using the element type specified by 'mode'. When used, this overload will set the type of the active shape to be Annotations.
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See also
GraphicsOverlay Object
Graphics Overlays Guide
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