Description
Adds an annotation element to the active shape of the GraphicsOverlay using the DefaultColor and the element type specified by 'mode'. When used, this overload will set the type of the active shape to be Annotations.
Timing Precision Mode
This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.
Click here to see the documentation for this object in nanosecond timing precision mode.
Method Signature
Arguments
mode
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Description:
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Determines if the specific coordinates represent a x-y-z coordinate or a ra-dec-radius coordinate. All coordinates are stored in Cartesian form regardless of how they are specified.
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Valid Values:
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Value
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Label
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"x-y-z"
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x-y-z
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"ra-dec-radius"
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ra-dec-radius
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e1
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Description:
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When the mode is 'x-y-z' this represents the x component of the position associated with this overlay element. When the mode is 'ra-dec-radius' this represents the right ascension of this overlay element. These coordinates are referenced from the fixed frame of the ReferenceObject of the GraphicsOverlay object.
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e2
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Description:
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When the mode is 'x-y-z' this represents the y component of the position associated with this overlay element. When the mode is 'ra-dec-radius' this represents the declination of this overlay element. These coordinates are referenced from the fixed frame of the ReferenceObject of the GraphicsOverlay object.
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e3
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Description:
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When the mode is 'x-y-z' this represents the z component of the position associated with this overlay element. When the mode is 'ra-dec-radius' this represents the radius of this overlay element. These coordinates are referenced from the fixed frame of the ReferenceObject of the GraphicsOverlay object.
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annotationValue
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Description:
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The text of the annotation to add to the shape.
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Syntax
myGraphicsOverlay1.AddOverlayElement(myString1, myVariable1, myVariable2, myVariable3, myString2);
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See also
GraphicsOverlay Object
GraphicsOverlay.AddOverlayElement
Graphics Overlays Guide
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