Burn Object

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Description

The Burn object is a base type that provides attitude, maneuver, scale factor, and burn component properties to the objects that derive from it. See the Maneuvering Guide for more information.

 

Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.

 

Inheritance Hierarchy: ObjectàThrustEventàBurn

Derived Types: FiniteBurn, ImpulsiveBurn

 

Available In Editions:

Engineer

Mission

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

 

Properties
Methods

 

See also

Impulsive Burns Guide

Finite Burns Guide

Outgassing Events Guide