Burn Object

Top  Previous  Next


The Burn object is a base type that provides attitude, maneuver, scale factor, and burn component properties to the objects that derive from it. See the Maneuvering Guide for more information.


Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.


Inheritance Hierarchy: Object->ThrustEvent->Burn

Derived Types: FiniteBurn, ImpulsiveBurn


Available In Editions:




Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.







See also

Impulsive Burns Guide

Finite Burns Guide

Outgassing Events Guide