Description
The ThrustEvent object is a base type that provides attitude system and burn component properties to the objects that derive from it. See the Maneuvering Guide for more information.
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->ThrustEvent
Derived Types: Burn, FiniteBurn, ImpulsiveBurn, OutgassingEvent
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Name
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Description
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Attributes
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AttitudeSystem
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Flag denoting the attitude frame in which the thrust event will be applied to the spacecraft.
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Type: Variable
Access: Read/Write
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BurnDirection
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The components of the thrust vector in the coordinates of the attitude system specified by the chosen AttitudeSystem.
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Type: Array
Access: Read/Write
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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ExecutionPhase
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Reveals which portion of the event sequence is currently executing.
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Type: Variable
Access: Read-Only
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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