Description
The WindowOverlayShape object is an element in an array of shapes accessed via the WindowOverlay Shapes array property. Each WindowOverlayShape can be used to add an ellipse, image, rectangle, text box, or groups of lines, points, and triangles to its parent WindowOverlay. This object is not creatable in script, but an Array of WindowOverlayShape objects is always created as a child object of the WindowOverlay object, as seen below:
WindowOverlay1.Shapes[0].Visible = 1;
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->WindowOverlayShape
Parent Object: WindowOverlay
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.
Click here to see the documentation for this object in nanosecond timing precision mode.
Name
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Description
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BringForward
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Brings the shape up one level in the rendering order.
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BringToFront
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Brings the shape to the front of the rendering order.
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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ResetOrigin
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Resets the origin to the default location: the top left corner of the ViewWindow.
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ResetPosition
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Resets the position to the origin.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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SendBackwards
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Moves the shape one level back in the rendering order
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SendToBack
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Moves the shape to the back of the rendering order.
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SetOrigin
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Sets the origin to which this shape's position is referenced with respect to the viewable ViewWindow area.
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SetPosition
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Sets the position of the shape with respect to the origin with the specified units.
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SetSize
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Sets the size of the shape in the specified units. Default is reset by changing the Shape Type; default for Text is (0,0,0), default for other shapes is (0,1,1).
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