Description
The WindowOverlayPointsOptions object allows the user to configure a set of points as a Points shape in a WindowOverlay object. This object is not creatable in script, but is always created as a child object of the WindowOverlayShape object, as seen below:
WindowOverlay1.Shapes[0].PointsOptions.Count = 5;
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->WindowOverlayPointsOptions
Parent Object: WindowOverlayShape
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.
Click here to see the documentation for this object in nanosecond timing precision mode.
Name
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Description
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Attributes
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Colors
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Array of colors of the points.
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Type: Array
Access: Read/Write
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Count
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The number of points drawn.
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Type: Variable
Access: Read/Write
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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Name
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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Positions
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Nx2 matrix determining the positions of n points (set by PointsOptions.Count) relative to the Shape.ReferencePoint. The units of the Positions matrix is defined by the PositionUnits property.
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Type: Matrix
Access: Read/Write
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PositionsUnits
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Determines if the Positions matrix is in units of relative window size or in units of pixels.
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Type: Variable
Access: Read/Write
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Sizes
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Array of sizes of the points.
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Type: Array
Access: Read/Write
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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