Valve Object

Top  Previous  Next


The Valve object provides the capability to model thrusters that utilize multiple tanks. The tanks could be bi-propellant, redundant supplies, or both. See the Valves Guide for more information.


Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.


Inheritance Hierarchy: Object->Hardware->Valve


Available In Editions:




Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.







See also

Valves Guide