Description
The Valve object provides the capability to model thrusters that utilize multiple tanks. The tanks could be bi-propellant, redundant supplies, or both. See the Valves Guide for more information.
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->Hardware->Valve
Parent Object: Thruster
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.
Click here to see the documentation for this object in nanosecond timing precision mode.
Name
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Description
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Attributes
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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Name
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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State
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The Open or Closed state of the valve. If all of the valves connected to a Thruster are closed, you can turn the Thruster off using the Thuster.ThrusterOn property to avoid unwanted error messages.
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Type: Variable
Access: Read/Write
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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See also
Valves Guide
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