Terrain Object

Top  Previous  Next


The Terrain object is used to model terrain features in FreeFlyer. Terrain can be considered when computing the height of a location on the Earth and when computing line-of-sight visibility between two objects, whether they are orbiting in space, or stationary or moving objects on the ground. See the Terrain Modeling Guide for more information.


Inheritance Hierarchy: Object->Terrain


Available In Editions:



Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.