GraphicsOverlay.Vertices Property

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Description

The x, y, and z components of the vertices that make up the overlay geometry. These are defined with respect to the body fixed coordinate system of the ReferenceObject before any transformations are applied.

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.

 

Attributes

Type:

Array of number

Access:

read/write

Units:

km

 

Syntax

myVariable1 = myGraphicsOverlay1.Vertices[0];

 

myGraphicsOverlay1.Vertices[0] = myVariable1;

 

See also

GraphicsOverlay Object

Graphics Overlays Guide