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The GlobeLocationLayer object holds information about how location layers like cities are rendered on a CelestialObject's globe. This object is not creatable in script, but an array of GlobeLocationLayers is always created as a child object of the GlobeOptions object as seen in the example below:
Earth.Globe.LocationLayers.Color = ColorTools.Yellow;
See the Globe Layers page for more information.
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Available In Editions:
Timing Precision Mode
This page describes functionality in millisecond timing precision mode.
Click here to see the documentation for this object in nanosecond timing precision mode.