CoordinateSystem Object

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CoordinateSystems can be used to set the orientation of ThreeDModels, ProximityZones, Sensors, and Spacecraft objects. CoordinateSystem objects can be built using two vectors, a direction cosine matrix, Euler angles, quaternions, a chain of existing coordinate systems, or using the Body Coordinate System of Spacecraft, CelestialObject, or Sensor objects. See the Vectors and Coordinate Systems Guide for more information.


Inheritance Hierarchy: Object->CoordinateSystem


Available In Editions:




Timing Precision Mode

This page describes functionality in millisecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.






Deprecated Properties


Deprecated Methods



See also

Orbit Reference Frames

Vectors and Coordinate Systems Guide

Orbit Reference Frames Guide

Attitude Reference Frames Guide

Matrix, Array, and Variable Math Guide