Vector.Intersects(ProximityZone) Method

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Description

Returns a value of 1 if the calling Vector intersects the proximityZone. The intersection calculations use the true extent of the vector determined by its magnitude.

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.

 

Method Signature

Vector.Intersects(

ProximityZone proximityZone)

 

 

Arguments

proximityZone


Description:

ProximityZone that is used to determine intersection with the calling Vector.

Repeatable:

1 to Unlimited times

 

 

 

Return Value

Type:

boolean

 

 

Returns a value of 1 if the Vector intersects the specified object; returns 0 otherwise

 

Syntax

myVariable1 = myVector1.Intersects(myProximityZone1);

 

 

See also

Vector Object

Vector.Intersects

Coverage and Contact Analysis Guide

Vectors and Coordinate Systems Guide

Matrix, Array, and Variable Math Guide