TrajectoryNode Object

Top  Previous  Next


The TrajectoryNode object represents an individual node within a TrajectoryPhase object. Nodes represent the discretized path of the TrajectoryPhase. Nodes are added to the underlying TrajectoryNodes of the TrajectoryPhase object through the TrajectoryPhase.AddNode() and TrajectoryPhase.AddNodes() methods.


Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.


Inheritance Hierarchy: Object->TrajectoryNode


Available In Editions:



Timing Precision Mode

This page describes functionality in millisecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.