Description
The SensorODProperties object allows the user to access all the properties of the Sensor object that relate to OrbitDetermination processing. This includes all Estimable Properties for the Sensor object as well as measurement noise and bias properties associated with SpacecraftObservations. This object is not creatable in script, but is always created as a child object of the Sensor object as seen in the example below:
Spacecraft1.Sensors[0].OD.SpacecraftObservation.RangeRate.Noise = 0.1;
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: ObjectàODPropertiesàSensorODProperties
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in millisecond timing precision mode.
Name
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Description
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DeclaredName
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The name of the object as declared.
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Name
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The name displayed for this object in output windows such as views, plots, and reports.
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ObjectId
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The unique identifier for the object.
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ObjectType
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The type of the object.
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Properties
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Array of all EstimableProperty objects included in the SensorODProperties object.
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SpacecraftObservation
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The OD property that contains all of the measurement and bias properties associated with the Spacecraft Observation.
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TimeTagBias
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The OD property that contains all of the OD statistics (Sigma, Process Noise, State Update, etc) associated with the TimeTagBias property.
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetEstimableProperty
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Gets the EstimableProperty object for the specified property name.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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