GraphicsOverlay.ShapeOrientation Property

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Description

The quaternion orientation of the active shape, determined by CurrentShapeIndex, with respect to the body fixed coordinate system of the GraphicsOverlay. The order of shape transformations is Scaling => Rotation => Translation.

 

Timing Precision Mode

This page describes functionality in millisecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.

 

Attributes

Type:

Array of number (size = 4)

Access:

read/write

Default Value:

{ 0, 0, 0, 1 }

 

Syntax

myVariable1 = myGraphicsOverlay1.ShapeOrientation[0];

 

myGraphicsOverlay1.ShapeOrientation[0] = myVariable1;

 

See also

GraphicsOverlay Object

Graphics Overlays Guide