Description
The FlagData object is a container for Clock Event, Clock Prediction, Orbit Prediction, and Maneuver flags associated with format Version C of the SP3PreciseEphemerisFile object. The SP3EphemerisFile object contains arrays of FlagData values for each of the four types of FlagData listed above. This object is not creatable in script, but is always created as a child of the SP3EphemerisFile object.
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->FlagData
Parent Object: SP3EphemerisFile
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Name
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Description
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Attributes
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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Epoch
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The epoch where the Flag appears in the SP3 Precise Ephemeris file.
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Type: TimeSpan
Access: Read/Write
Units: day
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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PRN
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The PRN code of the spacecraft for which the flag appears in the SP3 Precise Ephemeris file.
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Type: Variable
Access: Read/Write
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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