Description
Initializes the CoordinateSystem object using the orientation derived from the Euler Angles.
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Method Signature
Arguments
eulerAngle1
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Description:
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First Euler Angle that specifies the orientation of the CoordinateSystem
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Units:
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deg
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Valid Range:
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-360 ≤ eulerAngle1 ≤ 360
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eulerAngle2
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Description:
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Second Euler Angle that specifies the orientation of the CoordinateSystem.
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Units:
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deg
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Valid Range:
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-360 ≤ eulerAngle2 ≤ 360
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eulerAngle3
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Description:
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Third Euler Angle that specifies the orientation of the CoordinateSystem.
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Units:
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deg
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Valid Range:
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-360 ≤ eulerAngle3 ≤ 360
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eulerSequence
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Description:
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Euler Sequence to use when applying the Euler angles to specify the orientation of the CoordinateSystem. The format of the String should be "X-X-X", where each X can be 1, 2, or 3.
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Return Value
Returns a 1 if the Coordinate System Euler Angles were set successfully. Returns a 0 if unsuccessful.
Syntax
myVariable1 = myCoordinateSystem1.SetEulerAngles(myVariable2, myVariable3, myVariable4, myString1);
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See also
CoordinateSystem Object
Vectors and Coordinate Systems Guide
Orbit Reference Frames Guide
Attitude Reference Frames Guide
Matrix, Array, and Variable Math Guide
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