Description
The AccelerationTerm object is used to provide insight into the accelerations due to various forces on a Spacecraft. This object is not creatable in script, but an Array of AccelerationTerm objects is always available as a property of the Spacecraft object, as seen in the example below:
Report Spacecraft1.Accelerations[i].Description, Spacecraft1.Accelerations[i].Acceleration;
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->AccelerationTerm
Parent Object: Spacecraft
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Name
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Description
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Attributes
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Acceleration
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All components of the acceleration term, referenced to the ICRF.
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Type: Array
Access: Read-Only
Units: km/s^2
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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Description
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A brief description of the force giving rise to the acceleration.
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Type: String
Access: Read-Only
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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