WindowOverlay.SetRenderingOrder(Array) Method

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Description

Sets the order to render the shapes from front to back. The array must contain the indices of each Shape only once.

 

Timing Precision Mode

This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.

 

Method Signature

WindowOverlay.SetRenderingOrder(

Array indices)

 

 

Arguments

indices


Description:

An array containing the index of every element from the Shapes array exactly one time.

Required Size:

At least 0

 

 

 

Syntax

myWindowOverlay1.SetRenderingOrder(myArray1);

 

 

See also

WindowOverlay Object

WindowOverlay Guide