Vector.Intersects(ProximityZone, Variable) Method

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Description

Returns a value of 1 if the calling Vector intersects the proximityZone. The isInfiniteVector option specifies whether the vector is infinite or not.

 

Timing Precision Mode

This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.

 

Method Signature

Vector.Intersects(

ProximityZone proximityZone,


Variable isInfiniteVector)

 

 

Arguments

proximityZone


Description:

ProximityZone that is used to determine intersection with the calling Vector.

Repeatable:

1 to Unlimited times

 

 

isInfiniteVector


Description:

Determines whether the intersection calculations use the vector's magnitude or assume an infinite vector.

Valid Values:

Value

Label

0

false

1

true

 

 

 

 

Return Value

Type:

boolean

 

 

Returns a value of 1 if the Vector intersects the specified object; returns 0 otherwise

 

Syntax

myVariable1 = myVector1.Intersects(myProximityZone1, myVariable2);

 

 

See also

Vector Object

Vector.Intersects

Coverage and Contact Analysis Guide

Vectors and Coordinate Systems Guide

Matrix, Array, and Variable Math Guide