Description
The Occult method determines if an object is hidden from the view of the calling Spacecraft by the Earth. It returns a '1' when the object is occulted or '0' when it is not. When multiple objects are specified, the method returns a '1' if any of the objects are occulted and '0' if none are occulted.
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
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Overload List
Signatures
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Return Value
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Description
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Spacecraft.Occult(Array referencePositionArray)
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Variable
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Returns a 1 when the referencePositionArray is occulted or 0 when it is not. The Array must be specified in Earth Fixed coordinates. When multiple objects are specified, the method returns a '1' if any of the objects are occulted and '0' if none are occulted.
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Spacecraft.Occult(PointGroup referencePositionPointGroup)
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Variable
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Returns a 1 when the referencePositionPointGroup is occulted or 0 when it is not. Only the first point in the PointGroup is used for this analysis. When multiple objects are specified, the method returns a '1' if any of the objects are occulted and '0' if none are occulted.
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Spacecraft.Occult(Spacecraft referencePositionSpacecraft)
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Variable
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Returns a 1 when the referencePositionSpacecraft is occulted or 0 when it is not. When multiple objects are specified, the method returns a '1' if any of the objects are occulted and '0' if none are occulted.
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See also
Spacecraft Object
Spacecraft Propagation Guide
Coverage and Contact Analysis Guide
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