GroundVehicle.FixedVectorToObject Method

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Description

Returns an Array containing the components of the vector originating at the location of the prefix object and terminating at the location of the argument object, in the body fixed coordinate frame of the prefix object.

 

Timing Precision Mode

This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.

 

Overload List

Signatures

Return Value

Description

GroundVehicle.FixedVectorToObject(CelestialObject targetCelestialObject)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetCelestialObject, in the body fixed coordinate frame of the calling GroundVehicle.

GroundVehicle.FixedVectorToObject(CelestialSystem targetCelestialSystem)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetCelestialSystem, in the body fixed coordinate frame of the calling GroundVehicle.

GroundVehicle.FixedVectorToObject(CoordinateSystem targetCoordinateSystem)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetCoordinateSystem, in the body fixed coordinate frame of the calling GroundVehicle.

GroundVehicle.FixedVectorToObject(GroundStation targetGroundStation)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetGroundStation, in the body fixed coordinate frame of the calling GroundVehicle.

GroundVehicle.FixedVectorToObject(ProximityZone targetProximityZone)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetProximityZone, in the body fixed coordinate frame of the calling GroundVehicle.

GroundVehicle.FixedVectorToObject(RotatingLibrationPoint targetRotatingLibrationPoint)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetRotatingLibrationPoint, in the body fixed coordinate frame of the calling GroundVehicle.

GroundVehicle.FixedVectorToObject(Sensor targetSensor)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetSensor, in the body fixed coordinate frame of the calling GroundVehicle.

GroundVehicle.FixedVectorToObject(Vehicle targetVehicle)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundVehicle and terminating at the location of targetVehicle, in the body fixed coordinate frame of the calling GroundVehicle.

 

 

See also

GroundVehicle Object