GraphicsOverlayShape.Orientation Property

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Description

The quaternion orientation of the shape with respect to the body fixed coordinate system of the GraphicsOverlay. The order of shape transformations is Scaling => Rotation => Translation.

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.

 

Attributes

Type:

Array of number (size = 4)

Access:

read/write

Default Value:

{ 0, 0, 0, 1 }

 

Syntax

myVariable1 = myGraphicsOverlayShape1.Orientation[0];

 

myGraphicsOverlayShape1.Orientation[0] = myVariable1;

 

See also

GraphicsOverlayShape Object

Graphics Overlays Guide