Description
Determines how object diffuse lighting will be calculated.
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Attributes
Type:
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integer
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Access:
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read/write
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Default Value:
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0 ( Always Illuminated - Objects will always be illuminated with the maximum lighting value )
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Valid Values:
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Value
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Label
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0
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Always Illuminated - Objects will always be illuminated with the maximum lighting value
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1
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Celestial Object Shadowing - Objects illumination will be reduced when entering a celestial body shadow
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Syntax
myVariable1 = myViewWindow1.ObjectShadowing;
myViewWindow1.ObjectShadowing = myVariable1;
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See also
ViewWindow Object
ViewWindow Guide
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