Description
The MeasurementPseudorangeP2 object is a container for measurement noise, minimum and maximum values, and an Estimable Bias for this measurement. This object is not creatable in script, but is always created as a child object of the PseudorangeObservationMeasurements object as seen in the example below:
(Spacecraft1.Receivers[0] AsType GPSReceiver).OD.PseudorangeObservation.P2.Noise = 0.001;
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: ObjectàMeasurementPseudorangeP2
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Name
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Description
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Bias
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The bias associated with this measurement.
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DeclaredName
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The name of the object as declared.
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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Maximum
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The maximum value allowed for this measurement in an OD process. This value is only active when the ApplyTrackingDataConstraintChecks property is set to True.
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Minimum
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The minimum value allowed for this measurement in an OD process. This value is only active when the ApplyTrackingDataConstraintChecks property is set to True.
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Noise
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The one-sigma value of the expected level of noise in this measurement.
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ObjectId
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The unique identifier for the object.
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ObjectType
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The type of the object.
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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